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Custom Particle emitter using upright particles - Particular

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Moog Gravett
Custom Particle emitter using upright particles - Particular
on Feb 21, 2012 at 2:32:09 pm

Hi folks,

I can't find exactly what I need to pull off in the forums. Can you help me?

- I want to use a black and white image layer to use as a particle emitter.

- The emitter layer is the floor on a 3d layer

- The particles are a separate layer and need to 'stand up' in my 3d world. (y axis)

I've created an image to show a mockup layout.

In this case, the star is where I want the particles to emit from and the purple rectangle is the layer I want to use as a particle.

0_particleproblem.png

Thanks a bunch folks,

Moog

+++++++++++
Freelance | Video Editor | After Effects | Camerawork

http://www.Peculiana.com
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John Cuevas
Re: Custom Particle emitter using upright particles - Particular
on Feb 21, 2012 at 2:50:11 pm

The first issue I see is that you have turned your particular layer into a 3d layer. That's not necessary and will most likely cause you problems.

You should be able to do everything you are attempting with Trapcode Particular, the custom emitter layer and custom particles(and even the rotation of them)

Johnny Cuevas, Editor
Thinkck.com

"I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work."
---THOMAS EDISON on inventing the light bulb.


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Moog Gravett
Re: Custom Particle emitter using upright particles - Particular
on Feb 21, 2012 at 3:47:55 pm

Ahhhh...
of course... I wasn't thinking!

Thanks...


Something else has popped up now though. When I fly may camera across, the particle stick to local space rather than world space - and therefore always stick straight up. I'm probably missing something obvious again... any clues ?

thanks again.

+++++++++++
Freelance | Video Editor | After Effects | Camerawork

http://www.Peculiana.com
+++++++++++


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John Cuevas
Re: Custom Particle emitter using upright particles - Particular
on Feb 21, 2012 at 4:20:18 pm

Try changing your custom particles to a textured polygon.

Johnny Cuevas, Editor
Thinkck.com

"I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work."
---THOMAS EDISON on inventing the light bulb.


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Moog Gravett
Re: Custom Particle emitter using upright particles - Particular
on Feb 21, 2012 at 4:23:56 pm

Thanks again man.
Right on target!

Now im ready!!!

:)

+++++++++++
Freelance | Video Editor | After Effects | Camerawork

http://www.Peculiana.com
+++++++++++


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