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Renders start at odd in points even though the In Point should be 00;00;00

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Glen Jennings
Renders start at odd in points even though the In Point should be 00;00;00
on Jan 30, 2012 at 6:40:55 pm

Occasionally my renders will start from a seemingly odd in point even I have my in and out points set to where I want them. I have noticed that before I render in the Best Settings menu that it will say in point setting to-some odd place like 10 seconds and 7 frames in. I think it may pick the place my cursor is in the timeline for some reason.

Does anybody know why this is or what I need to do to stop it from doing this? (Beside check the I/O points in the best settings to make sure they're not different from what I have set in my timeline.)



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Paul Roper
Re: Renders start at odd in points even though the In Point should be 00;00;00
on Jan 30, 2012 at 6:47:48 pm

Are you talking about final renders or RAM previews? There's a setting in the Previews panel to start a RAM preview from the current time. Turn this off. Not that this will affect the final render.

- Paul


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Glen Jennings
Re: Renders start at odd in points even though the In Point should be 00;00;00
on Jan 30, 2012 at 6:51:05 pm

Oh no I'm talking about Final Renders.



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Paul Roper
Re: Renders start at odd in points even though the In Point should be 00;00;00
on Jan 30, 2012 at 7:06:18 pm

Maybe you've already checked this, but is it rendering the "work area only" in the Time Span section of the Render Settings? That is the default setting. Either change this to 'Length of Comp' or set your desired start and end times in the timeline (press B for beginning and N for eNd).


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Kevin Reiner
Re: Renders start at odd in points even though the In Point should be 00;00;00
on Jan 30, 2012 at 7:03:44 pm

As you may know, the default is to take the in and out from your work area. However, if you put something into the queue and then change your work area before rendering, AE updated the render settings and uses the new work area. Is that a possibility for your problem here?

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Glen Jennings
Re: Renders start at odd in points even though the In Point should be 00;00;00
on Jan 30, 2012 at 7:41:15 pm

Well those are all the normal ways it's supposed to behave- using in and out points to determine length of final render, or use comp length.

But for some reason it seems to choose a random In point that is not the in point I have set nor is it the beginning of my comp and that is what is so weird.

The one thing I suspect is that it (for whatever reason I don't know) seems to choose the placement of my cursor on the timeline as the place where it chooses the In point.

But I still don't know why.


Using:
After Effects CS 5.5 running Lion on a 2009 Mac Pro.



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Kevin Reiner
Re: Renders start at odd in points even though the In Point should be 00;00;00
on Jan 30, 2012 at 7:56:11 pm

Might try trashing prefs. Take a look at Preference Manager

It now as AE in its list.

Other than that, I'm stumped by your problem. I don't think there is a preference to render from playhead position, only RAM preview from playhead position.

-Reins

Mac Pro 2 x 3 GHz 6-Core Intel Xeon
32GB Memory
Dual-channel 4Gb Fibre Channel PCI Express card
Dell Display (23" flat panel)
ATI Radeon HD 5770
AJA Kona LSi SD/HD capture card
Rourke 16 TB
Flanders 2460

SOFTWARE
Mac OS X 10.6.5
FCP 7
After Effects CS5
Boris Continuum
Sapphire Plug Ins
All Trapcode Plugs
Zaxwerks Invig


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Walter Soyka
Re: Renders start at odd in points even though the In Point should be 00;00;00
on Jan 30, 2012 at 10:18:11 pm

How are you adding the comp to the render queue in the first place?

If you're using Ctrl-Shift-/ (Cmd-Shift-/ on a Mac), then AE should honor the work area.

If you're duplicating a previous render queue item, it will inherit its start and end points, and if you're duplicating a render that you interrupted, AE will ignore the work area and set the render to resume where it left off.

Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog - What I'm thinking when my workstation's thinking
Creative Cow Forum Host: Live & Stage Events


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Glen Jennings
Re: Renders start at odd in points even though the In Point should be 00;00;00
on Jan 30, 2012 at 11:05:29 pm

It's possible it comes from duplicated comps, I'll have to do a few tests. I'm pretty sure it hasn't all been duplicated comps though.



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Walter Soyka
Re: Renders start at odd in points even though the In Point should be 00;00;00
on Jan 30, 2012 at 11:11:02 pm

[Glen Jennings] "It's possible it comes from duplicated comps, I'll have to do a few tests. I'm pretty sure it hasn't all been duplicated comps though."

Sorry if I wasn't clear. I wasn't talking about duplicated comps -- I was talking about duplicated render queue items. If you select a render queue item and hit Ctrl-D (PC) or Cmd-D (Mac), it will inherit its start and end settings from the original render queue item.

If you're adding comps to the render queue via the Ctrl-Shift-/ or Cmd-Shift-/ or Composition > Add to Render Queue command, please ignore me.

Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog - What I'm thinking when my workstation's thinking
Creative Cow Forum Host: Live & Stage Events


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Glen Jennings
Re: Renders start at odd in points even though the In Point should be 00;00;00
on Jan 30, 2012 at 11:32:05 pm

Oh I did understand that, sorry for the confusion. I know some of my render queues had been duplicated from previous render queues and that may cause the issue, but i'm pretty sure not all of them had been duplicated queues. I'm going to run some tests.

Thanks for bringing that to my attention.



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