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Frame rate standards for animation?

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Trung NguyenFrame rate standards for animation?
by on Jan 13, 2012 at 6:17:08 pm

Here's the situation...

The project I created is an audio react one using Trapcode Form, Particulars, PSD images, etc. There are no video footages. All compositions were created at 29.97 frame rate (which I'm not sure is correct for my animation or not).

I was wondering, is there a standard frame rate for animation? And which is better for animation like this: 29.97 or 23.976, or others?


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Kevin ReinerRe: Frame rate standards for animation?
by on Jan 13, 2012 at 6:45:13 pm

Where will your animation be used? Web, TV, film release etc?

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Trung NguyenRe: Frame rate standards for animation?
by on Jan 13, 2012 at 6:59:24 pm

It will be uploaded to Youtube and for viewing on computers only.


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Michael SzalapskiRe: Frame rate standards for animation?
by on Jan 13, 2012 at 7:35:43 pm

For YouTube, I'd stick with standard frame rates. 29.97 should be just fine.

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Kevin ReinerRe: Frame rate standards for animation?
by on Jan 13, 2012 at 7:54:45 pm

Use 30 fps. Someone correct me if I'm wrong, but I believe that is the max for youtube. 24 fps is if you wanted to go to film (you might get a judder problem with some animations if at 24 fps). Wikipedia gives a pretty good overview of it all. For web use, 30fps is pretty standard.

-Kevin

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SOFTWARE
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Boris Continuum
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Zaxwerks Invig


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Trung NguyenRe: Frame rate standards for animation?
by on Jan 13, 2012 at 11:04:01 pm

Ok another question about frame rate in general:

When is it a good time to use 23.976 and when is it better to use 29.97? Please give some examples.

Kevin, can you give some examples of what you mean by going to film? As in trailers or commercials?


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Walter SoykaRe: Frame rate standards for animation?
by on Jan 14, 2012 at 1:44:26 am

[Trung Nguyen] "When is it a good time to use 23.976 and when is it better to use 29.97? Please give some examples."

Frame rate is generally more a technical choice than an artistic one.

Which to use? That depends on your deliverable. You should try to match the native frame rate of your intended display.

When your display supports a number of frame rates, you should try to match any imported footage you might have. There's no sense animating at 29.97 if all your footage is 23.976.

23.976 fps is traditionally used for cinematic display, but many people foolishly equate a low frame rate with high production values. Animating in 24p can be much more challenging than 30p, because it's much, much easier to get unwanted strobing or judder on quickly-moving objects.

23.976 is useful for multi-standard delivery. In addition to native 23.976 or conformed 24.0 playback, you can conform a 24p animation to get to 25p (speeding it up slightly) for European display or other 50 Hz areas, or you can add 2:3 pulldown to get 29.97i or 59.94p video in the US or other 60 Hz areas.

Walter Soyka
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