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character animation turning head

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gary Jarvischaracter animation turning head
by on Jan 9, 2012 at 5:16:08 am

Hey Guys,

OK, In my character animation I am trying to get a left facing head to turn facing right. Now, in PS all I do is a horizontal flip so, I tried the same process here i.e. keyed in starting position facing left, moved my time indicator and did a horizontal flip, I then repositioned the head but, when I pulled back to opening key the head stayed in the right facing position, obviously I am doing something wrong, any idea's?

Also, and it's not a big file, every move I make I get the orange barbers pole, this is the first time I have had this situation. in my memory I have 12 out 16 gigs for adobe, also no other programs are running!!

Tks Gary



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Michael SzalapskiRe: character animation turning head
by on Jan 9, 2012 at 3:06:27 pm

I don't know what you mean by "the orange barber's pole". But it sounds like you're moving around in your timeline and it pauses to render. That makes sense if you have a 3d comp with lights, blur etc. and has nothing to do with your RAM. It has to do with your processing power.

And I'm not quite following what you did to turn your character's head. How did you animate the flip? It sounds like you were messing with the scale, but didn't set any scale keyframes.

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gary JarvisRe: character animation turning head
by on Jan 9, 2012 at 3:35:18 pm

Hey Mike, the only thing I set was position key. Let ask u my guy see's a pretty girl and turns his head from left to right, how would u do it?

Ref ram, yep it's all 3d, I understand.

Tks


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Michael SzalapskiRe: character animation turning head
by on Jan 9, 2012 at 5:12:23 pm

If I were doing it, the guy wouldn't turn his head, he would just fire of a snarky comment about how her shoes didn't match her purse or something and then sashay away. :)

Keyframe the x scale. (You'll have to unlink the x and y scale so that you can animate the x independently.)

- The Great Szalam
(The 'Great' stands for 'Not So Great, in fact, Extremely Humble')

No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.


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gary JarvisRe: character animation turning head
by on Jan 9, 2012 at 5:44:07 pm

Won't that just give the black back of the head?


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Kevin ReinerRe: character animation turning head
by on Jan 9, 2012 at 6:47:16 pm

Do you have a 3D layer of the back of his head in your comp?

As Michael said, set a keyframe while he is facing left, then scale x to -100. Make it a hold keyframe so that his head just cuts from left to right.

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gary JarvisRe: character animation turning head
by on Jan 9, 2012 at 9:13:54 pm

No, I don't have a back, I think what I am going to do (unless Your idea works) is make another head in ps and face it the opposit way, then speed up my flip from 1 head to the other in ae


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Kevin ReinerRe: character animation turning head
by on Jan 9, 2012 at 9:35:50 pm

whatever works for you.

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Dell Display (23" flat panel)
ATI Radeon HD 5770
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Rourke 16 TB
Flanders 2460

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Boris Continuum
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Kevin ReinerRe: character animation turning head
by on Jan 10, 2012 at 2:37:02 pm

Also, I wouldn't actually flip it on the y axis. Just cut from one to the other.

Mac Pro 2 x 3 GHz 6-Core Intel Xeon
32GB Memory
Dual-channel 4Gb Fibre Channel PCI Express card
Dell Display (23" flat panel)
ATI Radeon HD 5770
AJA Kona LSi SD/HD capture card
Rourke 16 TB
Flanders 2460

SOFTWARE
Mac OS X 10.6.5
FCP 7
After Effects CS5
Boris Continuum
Sapphire Plug Ins
All Trapcode Plugs
Zaxwerks Invig


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Michael SzalapskiRe: character animation turning head
by on Jan 9, 2012 at 11:38:05 pm

Unless you've created a black back of the head, there won't be one. It'll just be a flipped image of the head.

- The Great Szalam
(The 'Great' stands for 'Not So Great, in fact, Extremely Humble')

No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.


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