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60hr Render Failure

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Roy Lindsay60hr Render Failure
by on Jan 1, 2012 at 8:35:51 pm

Hello,

I've searched everywhere and still can't find a solution to my problem. My problem is I try rendering my comp and after x amount of hours it either crashes with the "Advanced 3D" error or It will be rendering and I'll check it the next morning, but my pc wont respond (no video signal) so I am forced to shut down my pc.

Here is specific info on my render/pc:

Render Log File:

3480_ae1230201153413pm.txt.zip

MSINFO:

3481_msinfocreativecow.txt.zip

Please help and thank you,
-Roy


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Roy LindsayRe: 60hr Render Failure
by on Jan 1, 2012 at 11:21:11 pm

accidently clicked solution *shakes head in frustration*


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Walter SoykaRe: 60hr Render Failure
by on Jan 2, 2012 at 12:14:43 am

This isn't a direct answer to your question, but if you render to an image sequence instead of a movie, you can pick up where you left off after a crash. You can then import the image sequence and render to a movie file as necessary.

Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog - What I'm thinking when my workstation's thinking
Creative Cow Forum Host: Live & Stage Events


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Roy LindsayRe: 60hr Render Failure
by on Jan 2, 2012 at 5:58:17 pm

Thanks for the response,

I am using your method for the time being, I just don't why it continues to go unresponsive (my pc).


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Walter SoykaRe: 60hr Render Failure
by on Jan 2, 2012 at 6:10:36 pm

[Roy Lindsay] "I am using your method for the time being, I just don't why it continues to go unresponsive (my pc)."

8 GB is not a lot of RAM. I see that you have multiprocessing enabled; I'd recommend turning it off entirely.

What bit depth are you working at? Are you using any third-party effects? If so, are they up-to-date?

Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog - What I'm thinking when my workstation's thinking
Creative Cow Forum Host: Live & Stage Events


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Roy LindsayRe: 60hr Render Failure
by on Jan 2, 2012 at 6:30:02 pm

1. I disabled multiprocessing.

2. My project settings say I am working in 8 bpc

3. I am only using the effects "Audio Spectrum" and "Fast Blur" which I think are stock effects.


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Walter SoykaRe: 60hr Render Failure
by on Jan 2, 2012 at 6:51:29 pm

[Roy Lindsay] "I am only using the effects "Audio Spectrum" and "Fast Blur" which I think are stock effects."

What kind of footage are you using? Does it always crash on the same frame?

In case this crash is memory-related, you might also tweaking some of the settings in the Secret menu. Hold down the Shift key, then select Edit > Preferences > General. Release the Shift key. Select "Secret" from the list of preference panels on the left.

You could try purging frames during render by setting "Purge every __ frames" to some value above 0, or you could try disabling the layer cache.

NOTE: There's a reason these settings are not normally available to the user. Adjusting these settings will slow down your render. You should change these only as a last resort, and you should be sure to set them back when you're finished with this project.

Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog - What I'm thinking when my workstation's thinking
Creative Cow Forum Host: Live & Stage Events


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Roy LindsayRe: 60hr Render Failure
by on Jan 2, 2012 at 7:02:35 pm

All my footage is like 120 layers of solids (with audio spectrum applied)

example:





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Walter SoykaRe: 60hr Render Failure
by on Jan 3, 2012 at 7:07:27 pm

That's pretty cool, Roy. Now I understand why your render times are so long!

You can convert this from a CPU intensive comp to a disk-intensive comp by rendering out a 2D comp with one solid with the effect applied as an image sequence, then stacking and offsetting multiple copies of that image sequence in 3D space and in time.

This may render better on your system.

You may want to add one frame to the tail of this comp for each layer you will ultimately use, in order to allow the waveform to trail off. I'll assume 120 layers throughout, so make sure the comp is 120 frames longer than the content.

  • Import the render, then drop it in a comp, and make it a 3D layer. Alt-click the Position property and enter the following expression:[transform.position[0],transform.position[1],index-1]This code will space each layer out, one pixel further out than the layer above it.
  • Create a new camera, and position it in 3D space as you like.
  • Duplicate the layer 120 times.
  • Press Home to go to the first frame of the animation. Select all the layers, de-select the camera layer, then press Alt-] to make all the layers one frame long.
  • WIth all the layers (except the camera) still selected, right-click one of them, then choose Keyframe Assistant > Sequence Layers. This will arrange all the selected layers in sequence, and since they are all one frame long, it will sequence them one frame apart.
  • With all layers (except the camera) still selected, press End to go to the last frame of the comp, then press Alt-] to extend all the layers out points.

You might also look into Trapcode Form [link], which is a particle system that works in 3D space and can be sound-reactive.

Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog - What I'm thinking when my workstation's thinking
Creative Cow Forum Host: Live & Stage Events


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Roy LindsayRe: 60hr Render Failure
by on Jan 4, 2012 at 2:07:01 am

Thanks, but it didn't work. When duplicated, it didn't move out one pixel so it appeared 2d. Thanks for your help though, I really appreciate it.

-Roy


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Walter SoykaRe: 60hr Render Failure
by on Jan 4, 2012 at 3:17:54 am

[Roy Lindsay] "When duplicated, it didn't move out one pixel so it appeared 2d."

It should -- I just tried it again here to verify. Can you reveal the position property of a few of the layers and post a screenshot of the UI?

Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog - What I'm thinking when my workstation's thinking
Creative Cow Forum Host: Live & Stage Events


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Roy LindsayRe: 60hr Render Failure
by on Jan 3, 2012 at 1:54:34 am

It crashes at "invoking plugin Advanced 3d"


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Roy LindsayRe: 60hr Render Failure
by on Jan 3, 2012 at 5:10:43 am

Any more ideas?


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Roy LindsayRe: 60hr Render Failure
by on Jan 3, 2012 at 8:56:42 pm

Thanks a million Walter, seriously. I will try that and I think that will work, what image sequence do you suggest? I was gonna choose TIFF. Also, when I render out my 2d comp, your saying that I should add 1 frame to the end of my comp or 120 frames?

Thanks,
-Roy


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Walter SoykaRe: 60hr Render Failure
by on Jan 3, 2012 at 9:11:37 pm

[Roy Lindsay] "Thanks a million Walter, seriously. I will try that and I think that will work"

You're welcome -- I hope it helps, and I hope it's clear what my suggestion will actually do for you. Good luck!


[Roy Lindsay] "what image sequence do you suggest? I was gonna choose TIFF"

TIFF is fine; I'd suggest using that, or PNG, or PSD. All three are lossless.


[Roy Lindsay] "Also, when I render out my 2d comp, your saying that I should add 1 frame to the end of my comp or 120 frames?"

1 frame for every layer you intend to use; 120 frames if you'll use 120 layers, 240 frames if you'll use 240 layers, etc.

Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog - What I'm thinking when my workstation's thinking
Creative Cow Forum Host: Live & Stage Events


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Roy LindsayRe: 60hr Render Failure
by on Jan 3, 2012 at 9:25:17 pm

Why render out an image sequence as opposed to avi file?


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Walter SoykaRe: 60hr Render Failure
by on Jan 3, 2012 at 9:34:01 pm

[Roy Lindsay] "Why render out an image sequence as opposed to avi file?"

Same reason as before -- so that a crash during the render doesn't ruin your day. With an image sequence, you can resume the render where you left off.

Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog - What I'm thinking when my workstation's thinking
Creative Cow Forum Host: Live & Stage Events


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Roy LindsayRe: 60hr Render Failure
by on Jan 3, 2012 at 9:39:44 pm

Sorry but do I?

1. render out the final comp in an image sequence

2. render out 2d comp in image sequence

3. or both


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Walter SoykaRe: 60hr Render Failure
by on Jan 3, 2012 at 9:49:57 pm

I'd do both as image sequences.

Once you've done your final 3D render as an image sequence, you can reimport it and render the image sequence as a movie in whatever format you like.

Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog - What I'm thinking when my workstation's thinking
Creative Cow Forum Host: Live & Stage Events


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