I've seen a ton of posts about Maya->AE drift and I've done everything I could find.
I have built an environment for my greenscreen comp, and made a giant sweeping helicopter-ish move with a free (one-node) maya camera. I bake the camera, and I have a null_loc locator in the scene for my greenscreen object. I save as .ma and import to AE, and the null follows the basic camera move... sort of...
The following video is a *bad* render of a black solid comped, parented to the null that came in from maya. It seems to get close to being in place towards the end, but it's clearly off most of the time.
Any ideas? I've gone through every troubleshoot I could think of or find on the internet :<
Re: Import from Maya drifting by Erik Waluska on Dec 11, 2011 at 6:45:46 pm
Here is some info I have collected about importing 3D camera data into AE that might help:
"If the camera move doesn't quite match in AE it's probably because the AE camera's field of view is wrong. To fix, check the value in the 3D program's camera and enter it manually in the AE camera's parameters."