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Trapcode Particular Comp light

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Joel White
Trapcode Particular Comp light
on Nov 8, 2011 at 11:12:16 pm

Hey Everyone
Simple and quick question. Is it possible to use comp lighting with Trapcode Particular? I need lighting on the particles, but don't want to press the 3D cube button on the layer because it will be very limited with a roving camera. If I put camera auto-orient on, it almost wants to work, but its very buggy and not accurate. I tried using a light emitter but still no fix :/
Any advice would be much appreciated!

Thanks!

CS4, Particular 1.5.1


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Roland R. Kahlenberg
Re: Trapcode Particular Comp light
on Nov 8, 2011 at 11:47:16 pm

You'll need to upgrade to version 2 of Particular, which supports shading from AE lights.

HTH
RoRK

Intensive AE & Mocha Training in Singapore and Malaysia
Adobe ACE/ACI (version 7) & Imagineer Systems Inc Approved Mocha Trainer


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Joel White
Re: Trapcode Particular Comp light
on Nov 8, 2011 at 11:48:55 pm

Thanks!

Any work arounds for the time being?


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Roland R. Kahlenberg
Re: Trapcode Particular Comp light
on Nov 9, 2011 at 12:07:00 am

If your instance of Particular has its emitter moving in X/Y space then you can link a Solid to this property. Place the Solid above the Particular layer and switch on the Solid's Preserve Underlying Transparency property. Then use the Solid as a Track Matte for the Particular layer. BUT switch on the Solid's Visibility switch (eyeball).

If Particular is moving in X,Y an Z space then you'll need the ole' toComp Expression method to link the Solid's position to Particular's emitter UNLESS you make your SOlid a 3D layer, then a simple pickwhip Expression should suffice.

HTH
RoRK

Intensive AE & Mocha Training in Singapore and Malaysia
Adobe ACE/ACI (version 7) & Imagineer Systems Inc Approved Mocha Trainer


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