In what situations will using a gradient layer for shatter NOT work. Im not getting any result here and i dont see any reason why i shouldnt be:
I have the shatter effect on the layer i want to shatter obviously, using a pre-comped colorama fractal noise for the custom shape. and have another pre-comped gradient ive selected to use for the shatter, tolerance is 100%, ive tried inverted and not even though i know it shouldnt be inverted, just not getting any result AT ALL. Any ideas?
Nevermine, im just realizing theres not time sampling for the gradient layer, which is too bad kind of eliminates a lot of the benefits of using a gradient map. Looks like animating the tolerance will get me close but really wish it would accept the animation of my gradient itself. If anyone knows how that would be great (without using a force)
[Eric Sanderson]"Nevermine, im just realizing theres not time sampling for the gradient layer, which is too bad kind of eliminates a lot of the benefits of using a gradient map."
That's because Shatter is a physical simulation: you set up the initial conditions, then Shatter handles all the physics to generate the results.
What effect is it that you're looking to achieve?
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting RenderBreak Blog - What I'm thinking when my workstation's thinking
Creative Cow Forum Host: Live & Stage Events