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Row row row your boat how to create Multiple mesh/pin movement

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gary Jarvis
Row row row your boat how to create Multiple mesh/pin movement
on Aug 3, 2011 at 2:51:53 pm

Hi, I am doing a P/S cs5 layer animation in AE, part of it is a viking ship w multiple (10) oars (on same layer). I have 10 meshes, w 3 pins per mesh, I am probably going to copy/paste each mesh to get multiple movements. (yep, he's kinda new at this)

I also noticed a couple of tuition vids, one show a cyclist whereby holding down the command key and moving the selection tool round and round it created a continuous movement. I tried to highlite the 10 meshes, holding down the command key and create a multiple oar movement effect, to no avail.

Is it possible and or whats the best way??

Tks


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Dave LaRonde
Re: Row row row your boat how to create Multiple mesh/pin movement
on Aug 3, 2011 at 3:02:17 pm

How do you envision the look of this animation?

Can these oars look two-dimensional (i.e. thin as paper) as they move through three dimensions? Does the look require depth to these oars? Can all the oars move synchronously?

Dave LaRonde
Sr. Promotion Producer
KCRG-TV (ABC) Cedar Rapids, IA


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gary Jarvis
Re: Row row row your boat how to create Multiple mesh/pin movement
on Aug 3, 2011 at 3:29:11 pm

Actually Dave, they are two dimensional, they can be with or without depth, I would like to know both ways, and yes synchronized.

Tks Gary


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Dave LaRonde
Re: Row row row your boat how to create Multiple mesh/pin movement
on Aug 3, 2011 at 4:57:56 pm

Personally, I'd go for the 2-D, animated paper cutout look. It's lots easier.

Start in Photoshop by making the boat with transparent holes where the oars go, with a separate background layer beneath it. On a third layer, make one oar.
  • Import the Photoshop document as a comp.
  • Add the three layers to a new comp in the proper resolution.
  • Make the layers 3D.
  • Move the oar's anchor point to end where the hands go.
  • Position the layers in 3D space so they look right.
  • Animate the oar's rotation property parameters until you have one good-looking rowing cycle.
  • You can then use the loop expression to make continuous rowing cycles, or simply copy & paste keyframes to make the cycles.
  • Duplicate the oar layer 9 times, and reposition each oar until they're all in their places.
You could get fancier by duplicating the oar just once, deleting the keyframes on the duplicated oar, then setting an expression on the appropriate properties and pick-whipping to the corresponding properties. Then duplicate the duplicated oar 8 times and reposition them until they're right. Now you can use this comp in another comp with water layers, sky layer, etc. to complete the animation.

Dave LaRonde
Sr. Promotion Producer
KCRG-TV (ABC) Cedar Rapids, IA


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gary Jarvis
Re: Row row row your boat how to create Multiple mesh/pin movement
on Aug 3, 2011 at 7:03:14 pm

Thanks Dave, that'll keep me busy tonight

All the best

Gary


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gary Jarvis
Re: Row row row your boat how to create Multiple mesh/pin movement
on Aug 6, 2011 at 12:46:30 am

Ah, the simplicity of it! Tks Dave, it worked just fine

All the best Gary


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