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FCP to AE script

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Tom Durham
FCP to AE script
on Jul 16, 2011 at 2:48:40 pm

Many of you probably know about this... but here's an amazing script from popcorn island for those of us still on FCP who can't afford Automatic Duck...

http://www.popcornisland.com/2009/03/final-cut-2-after-effects/comment-page...

-Tom





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Barend Onneweer
Re: FCP to AE script
on Jul 16, 2011 at 5:38:43 pm

It sort of works. But if it can't find the source footage it doesn't put any placeholders in the timeline.

If you have Adobe Premiere Pro, you can import FCP xml projects into Premiere and then import the Premiere project into After Effects. More flexible and more control.

Barend

Raamw3rk - digital storytelling and visual effects


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Todd Kopriva
Re: FCP to AE script
on Jul 16, 2011 at 6:11:15 pm

I agree with Barend.

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Technical Support for professional video software
After Effects Help & Support
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Tom Durham
Re: FCP to AE script
on Jul 16, 2011 at 7:55:48 pm

It's working like a charm for me... But yes, the copy-paste from Premiere to AE is pretty awesome.





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Barend Onneweer
Re: FCP to AE script
on Jul 17, 2011 at 10:21:53 pm

It works when all the source material is in the place that the script expects it to be. But when I get an xml from an editor that organized his source material into a different folder structure than I have it - usually the script doesn't find all the sources. Instead of creating placeholders, it leaves gaps.

Premiere will offline the clip allowing me to manually relink to the footage.

Another example: if the editor used quicktime proxies of Red footage. If I don't have the proxies the script will produce an empty timeline, whereas Premiere will let me replace the clips for the R3D files.

But the script was definitely very useful to me before Premiere could import FCP xmls.

Raamw3rk - digital storytelling and visual effects


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Tom Durham
Re: FCP to AE script
on Jul 26, 2011 at 3:11:27 am

I do love the script and will use it until I'm totally on Premiere... but it causes weirdness in some of your other comps. So use the script in a fresh AE project and then import the comps into your main projects...





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