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No touching

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Eddy Rose
No touching
on Jun 11, 2011 at 5:48:53 am

is there any way to ensure my particular particles won't overlap each other when being emitted from a flat emitter? Tried the box emitter but it looks waaaay too organized.


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Graham Macfarlane
Re: No touching
on Jun 11, 2011 at 10:51:19 am

Try setting emitter type to Point and Direction to disc. Then if your velocity random % = 0 you might get some particles close to each other but you shouldn't get any particles passing over each other.
Beyond this you might want to try something like particle flow in 3D studio max to get more control.

Graham Macfarlane
3D animator and VFX specialist
London UK


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Eddy Rose
Re: No touching
on Jun 11, 2011 at 5:51:09 pm

...I totally forgot to mention that the particles can't be moving either. they're just supposed to pop up and disappear. Also I meant to say it's the grid emitter that looks to organized. The box emitter is the one I'me using,, if I make the x,y dimensions really big they don't overlap as much.

Sorry about that. Yeesh, I really shouldn't ask questions to a forum at 2AM, being sleepy makes me retarded.

Here's a screen shot of what I was going for,, just to clarify. The +'s on the ceiling and wall are my particles.
http://imgur.com/4Jz9o.png


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Graham Macfarlane
Re: No touching
on Jun 11, 2011 at 7:36:12 pm

In that case:
Have you tried using the grid emitter whilst adding turbulance to break up the uniform positioning?

Graham Macfarlane
3D animator and VFX specialist
London UK


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