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5.5 and OpenGL: still a bad idea?

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Craig Wall
5.5 and OpenGL: still a bad idea?
on May 18, 2011 at 6:19:25 am

I was curious to see if anyone was more sunny on the use of OpenGL with the latest After Effects 10.5

Life is full of funny particles.


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Dave LaRonde
Re: 5.5 and OpenGL: still a bad idea?
on May 18, 2011 at 2:30:34 pm

Nope. It's still a bad idea.

Dave LaRonde
Sr. Promotion Producer
KCRG-TV (ABC) Cedar Rapids, IA


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Todd Kopriva
Re: 5.5 and OpenGL: still a bad idea?
on May 18, 2011 at 4:11:44 pm

There's no change.

See this page for every change in After Effects CS5.5--even the small ones.

---------------------------------------------------------------------------------------------------------
Todd Kopriva, Adobe Systems Incorporated
Technical Support for professional video software
After Effects Help & Support
Premiere Pro Help & Support
---------------------------------------------------------------------------------------------------------


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Craig Wall
Re: 5.5 and OpenGL: still a bad idea?
on May 18, 2011 at 7:21:18 pm

Oh well...

Maybe AE v11, when Apple has updated OpenGL in Lion....

I can hope.

Life is full of funny particles.


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Dave LaRonde
Re: 5.5 and OpenGL: still a bad idea?
on May 19, 2011 at 3:02:55 pm

[Craig Wall] "Maybe AE v11, when Apple has updated OpenGL in Lion...."

I wouldn't lose sleep over AE's lack of useful Open GL rendering functionality.

Open GL's been around for a while now, and I wouldn't be surprised to learn there's a newer and better acceleration scheme just around the corner.

Dave LaRonde
Sr. Promotion Producer
KCRG-TV (ABC) Cedar Rapids, IA


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Craig Wall
Re: 5.5 and OpenGL: still a bad idea?
on May 19, 2011 at 6:44:35 pm

Oh, I would suspect as some point we'd see the same Mercury System in AE that Premiere now features. But I imagine that it will be limited at first to a dozen or so features/effects.

In an ideal world I'd love to see that Mercury system run on OpenCL cards as well as CUDA. Apple and Nvidia aren't playing well together these days, and there aren't any good CUDA options for the Mac right now.

But this wouldn't change my desire to see better OpenGL support. They are different animals.

Life is full of funny particles.


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