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Blurry reflections and transparency

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Brian Murphy
Blurry reflections and transparency
on Jul 26, 2020 at 11:39:02 pm

Ah yes, it makes us all wince when we have to render this, no?

I myself am up against it - I have an animation requested by a client who wants a device that has a hose with a blurry transparency to it. The floor on which it sits is highly reflective but is a blurry reflection.

Does anyone know any tricks or advice to get something rendered within in an acceptable amount of time using the blurry transparency and reflections without it looking like a noise pattern? Or is my only choice to up my samples?

Using R20.

Cheers,
Brian



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Sam Treadway
Re: Blurry reflections and transparency
on Jul 27, 2020 at 1:24:41 am

If you can get away with it with your particular scene setup:
Add a completely reflective material to a sphere and bake out a spherical mapped texture, blur it in PS and then use the result as your reflection map on that surface.


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