I want some small tiny distorsion to my sketch lines and that is no problem but when I animate it the distorsion changes for each frame so it flickers a lot, I understand some people like this for a more hand drawn look, but I just want some distorsion that will remain the same through an animation, I don't want it to change for each frame.
I thought if I change from noise to spline I would get a distorsion that would be the same for each frame as the spline is fixed but no, still flickers like crazy.
Anyone has any idea on how to do this or if it is possible ?
It actually looks like it does work ok, I tried with a much simpler object (cube) and added noise distortion to it and it animates fine, it does change a little when it moves but no problem (using object instead of line based noise helps).
I think the problem comes with deformed objects, when one part is deformed it has an impact on the distortion of other parts of the object.