Hi, I'm trying to recreate a simple linear gradient I made in Adobe Illustrator, in C4D. Ordinarily this would be a simple task, but the complexity lies in the fact that the gradient is the same colour on both sides, but with the opacity on the right side set to 0%, so the gradient essentially fades into nothing.
I don't believe C4D offers this opacity control functionality, so I'm having trouble replicating it. I've tried exporting the gradient out of Illustrator as a PNG then importing it into C4D, but that's not working - C4D seems to interpret it as a block colour with no gradient for some reason.
Does anyone have any ideas on how I can do this? I want to put the gradient on a disc, so I've thought about doing away with the gradient, keeping it one colour but just having the disc itself fade away, but that's a last resort really as I need the disc intact as I'm intending to apply the Voronoi Fracture to shatter the disc.
you shouldn't try to replicate an Illustrator gradient with control of color and alpha in the same node. In C4D you have a separate alpha channel - to solve what I think you are saying you just have the same color but make it fade with a gradient (white to black) in the Alpha channel (or in the transparency channel it depends on if you want the surface to have speculars even when being see-thru)