First post here but always reading through! I'm trying to simulate a load of tennis balls dropping into a container - The tennis ball is setup with a simple mesh and then has millions of Cinema 4D Hairs populating its' surface. The simulation works when the hair object is disabled, once I enable it, the cloned spheres disappear.
I assumed it would work using a low poly sphere to drive the simulation then use the "mesh" deformer to transfer the hair ball into the simulation, however again this did not work.
Is there a way of baking the hair to the object so it doesn't have to exponentially work out how many hairs should be on the cloned surfaces?