I've looked all over but can't find a solution to my specific problem. I have an editable plane that has a low poly look (a bunch of connected polygons that I created with a displacer). I added a random effector with a noise random mode and set the deformer to 'point' to animate the polygons 'morphing' in and out (if that makes sense). The random effector works great but I can't get it to loop.
Next, I tried the shader effector with the shader set to noise but the it only seems to work with a cloner object (which I don't really need). If I set the cloner to 1 I can get the shader to scale the plane but it won't animate the individual polygons (I get that it is tying to animate clones and and not a single object). Is there a way to use the shader effector without a cloner object? All I need to do is animate polygon points and have it loop.
Thanks for the quick reply. I've tried that, but I get a really 'jagged' animation. It is not very smooth like it is with the random effector. The polygon points seem to jump all over instead of a smooth motion I get with the random. Is there a way to smooth out the displacer deformer noise?
Ok, I figured it out. I also had the plane as a child of a Polygon Reduction Instance that was causing the problems with the smooth animation. So, just made the whole thing editable and now it's working perfect. Thanks for pointing me in the right direction. Had been working on this for a while.