Hey everybody, I'm trying to create this effect, transition where text become filled with a fluid and we see the surface of the motext object as the fluid slides around inside.
I took a motext object, made it editable, and added a realflow collider tag. It definitely contains the emission but there's still a bit bulging, leaking out of some of the sides and edges of polygons (screenshots).
Any idea on how to make the text object solid and contain all the particles from realflow so I can maintain the rigid shape and details of the font I'm using?
In a quick test with a MoText object I was able to stop the leaking by slightly increasing the collider tag's collision distance, as well as increasing the resolution of the fluid and mesher (and lowering its radius).