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Getting an even distribution of displacement in texture on round surface

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Joe Rodgers
Getting an even distribution of displacement in texture on round surface
on May 24, 2020 at 5:58:58 pm

The below shot shows how the displacement channel image is being spread at the edges of the dome and scrunched at the top. I have tried multiple settings and cannot get these depressions on the surface to distribute evenly across the dome. How is this done?

https://www.dropbox.com/s/1qiude0xgv5d3h4/CropperCapture%5B38%5D.png?dl=0


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Joe Rodgers
Re: Getting an even distribution of displacement in texture on round surface
on May 25, 2020 at 6:28:56 pm

Anybody? This seems like there should be a simple solution but I can't find anything in my search.


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Joe Rodgers
Re: Getting an even distribution of displacement in texture on round surface
on May 25, 2020 at 9:53:45 pm

Found out on C4D Cafe, in case anyone comes across this with the same issue. "Relax UV" in BodyPaint is how I got it to work.


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