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Baking in joints

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Nick Smith
Baking in joints
on May 8, 2020 at 9:50:44 pm

Hi All,

I'm having an issue I can't solve without screwing up my models.
I've got some animation loops made using IK and controllers that I need to export for Unity. The problem is, when I export to .fbx that the control mesh comes with it, but if I remove the controllers then the joints won't move. When I bake in the joints to keyframes the whole model goes crazy.
It there a way of doing this I'm just missing or a step I haven't thought of?
Using R18 btw.

Thanks,

Nick

Nick Smith

"So long, and thanks for all the fish."

http://www.anarkyanimations.co.uk


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Sam Treadway
Re: Baking in joints
on May 9, 2020 at 4:49:33 am

Middle click select the entire joint hierarchy in the object manager.
Open up the Timeline and in the Timeline's menu goto Edit > Selection > Select all Objects
Then in the menu goto Functions > Bake Objects.
Make sure to select 'Create Copy' and 'Clean Tracks' and then any parameter sets needed.
Export the copy using the file menu within the Object manager.


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Nick Smith
Re: Baking in joints
on May 9, 2020 at 8:54:36 am

Hi Sam,

Thanks for the help.
Strangely enough it was having those ticked that was messing with the model. I unticked them and everything worked fine.
Thanks though :)

Nick Smith

"So long, and thanks for all the fish."

http://www.anarkyanimations.co.uk


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