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Primitive sphere vs editable sphere smoothness

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Darren Lee
Primitive sphere vs editable sphere smoothness
on Apr 11, 2020 at 5:35:09 pm

Hi, I'm trying to use an editable sphere with a surface as smooth as possible.
With a the original primitive object (on the left) this isn't a problem, but when converting to editable it displays hard edges in the render:





The obvious thing to do would be to use a primitive with 100s of segments, but this method feels over complicated with too many unnecessary polygons.
I then put a bevel deformer on it, to affect the extrusion:



Is there a better way of achieving a perfect sphere without upping the segments?

Thanks


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Jim Scott
Re: Primitive sphere vs editable sphere smoothness
on Apr 11, 2020 at 10:02:01 pm

Put it in a subdivision surface.



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Darren Lee
Re: Primitive sphere vs editable sphere smoothness
on Apr 12, 2020 at 4:46:29 pm

that works, thanks Jim.

I found having the bevel deformer's subdivision set to 0 gave the best results


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Jim Scott
Re: Primitive sphere vs editable sphere smoothness
on Apr 12, 2020 at 8:41:25 pm

I'm glad it helped.


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