MAXON CINEMA 4D: Cinema 4D Forum Adobe After Effects Forum

Voronoy Fracture onto Animated Vectorizer Mesh + Camera Mapping Texture

COW Forums : Maxon Cinema 4D

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
Giacomo Bompan
Voronoy Fracture onto Animated Vectorizer Mesh + Camera Mapping Texture
on Apr 7, 2020 at 4:19:20 pm

Hello everyone,

I need help with a camera mapped texture applied onto a moving mesh.

This is my setup:

0 - I have a video take of an actor from which I created a roto matte.

1 - I feed the roto sequence into Vectorizer

2 - Xpresso setup allows me to have an animated vectorizer output

3 - Extrude object allows me to obtain an animated mesh from starting Roto sequence

---- All good till here ----

4 - I have applied a camera mapped texture onto the extrude object; the texture is the original actor footage.

5 - I now have an animated 3d mesh with a camera mapped video applied.

---- Quite good till here, only issue is that I have to eyeball the texture mapping onto the mesh -------

PROBLEM STARTS HERE: I need to use a Voronoy Fracture to explode selected parts of this mesh while it moves, and obviously I need to have the texture to remain attached to the pieces, so Camera Mapping no longer works.

QUESTION: How can I attach a camera mapped texture onto a moving mesh? How can I basically make it an UV so that the fractured polygons mantain the projected texture?

I hope I could explain myself!

Thanks very much to anybody who might come and help me :)


Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2020 CreativeCOW.net All Rights Reserved
[TOP]