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C4D(R19) > MAYA(2020) Export

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Sonny Angell
C4D(R19) > MAYA(2020) Export
on Mar 7, 2020 at 12:02:59 am

Hello!

My primary 3D program is MAYA I do not know C4D enough to finish this project thru.

I am trying to export all animations / meshes from C4D to Maya. Which I can easily do by exporting an FBX or an ABC. However I seem to have some deformers affecting the mesh (beating heart).

What is the best way to bake everything (including mesh deformers) and export?

I have tried: Select all item in objects pane > Show Tracks > Bake Objects / Export.

But It seems one or two parts are made up of lofts or mograph doublers.. so they wont export thru.

Do I really have to set a "Point Cache" tag for each mesh part? store / calculate or is there an easier way?


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Brian Jones
Re: C4D(R19) > MAYA(2020) Export
on Mar 7, 2020 at 5:31:24 am

I think Alembic should export your deformations


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Sonny Angell
Re: C4D(R19) > MAYA(2020) Export
on Mar 9, 2020 at 5:49:14 pm

Hi!

You're correct it does! Some small issues but I can work around em' thank you!!


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