Is it possible when importing a model from say Mixamo into C4D, then you get lots of nulls, rigs etc. How can I convert this to one single object without loosing the animation?
When I choose connect and delete my character goes into T-pose mode.
To convert a rigged and animated character to a single object you can select the Mesh, then right click to select 'Bake as Alembic+Delete'. This will convert the mesh and you can then delete the joints but the animation will remain baked into the mesh. This will obviously remove the control to change the animation but make your scene simpler and it will also speed things up considerable once the animation is baked.