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How to calculate the bounding box size of a deformed geometry via xpresso in C4D

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Fernando Huezo
How to calculate the bounding box size of a deformed geometry via xpresso in C4D
on Dec 11, 2019 at 1:23:36 am

Hi guys I have a character with a Mocap Animation. I just want to know how to keep my mesh over floor and not intersecting the gound.

My concept is calculate the bounding box size of the deformed geometry and just add a new value to keep it over floor.

How I can do this via xpresso?


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