I have a scene where an emitter shoots an object out of a window. The object is an extrude text with a dynamics tag. The window is a plain, cut up and placed in a fracture object. The fracture object is in a cloth simulator to give it a bit of thickness.
So, the word smashes through the window OK, and the word and the glass shards fall to the ground ok , but when they hit the ground ( a plain with a collider object) the word hits it and reacts as it should, but the majority of the glass shards just fall straight through, although some of them will react crazy with the ground, spinning and bouncing around all over the place.
I have tried the dynamics tag on the window plain, on the window fracture and on the window cloth and its the same.
Can somebody steer me in the right direction?