I'm having sort of a struggle here, I have a simple character subdivided and rigged that I want it to morph into a cube basically, but I can't find any ways to do it other than Spherify and, as you guess it's not the form I want, is there any way to do it? Thanks in advance
Create a cube and size it, then hide it from the viewport and renders.
Add a shrink wrap deformer as a child of your mesh.
Reference the cube you just created as the target object.
Set the mode to 'target axis'.