I've got an object that is supposed to rotate at an even pace over the course of 60 seconds. I set a keyframe at 0 rotation, then went to the 60 second mark and set it at 2160 (so that it rotates 6 full times). However, I'm finding that the animation drags in the beginning and then picks up speed as it goes. I need the speed to remain even because it must loop seamlessly. Does anyone know how to resolve this issue and make the object rotate evenly throughout the composition?