on May 7, 2019 at 10:42:41 am Last Edited By miron auslander on May 7, 2019 at 10:44:23 am
I'm doing a simulation in which I'm trying to get an apple to fall on a rotating plate(like a blender/mixer machine) and keeps on breaking into more pieces as the plate rotating the apple in the "capsule"...
I got the dynamic tags, set up to my likings (properties wise)
and by controlling the gravity (-via keyframes) I trigger the simulation of the falling apple to the plate, the apple is a child of a voronoi fracture, so when it falls and hits the plate it breaks to 6 pieces(point amount- in voronoi), everything is working well till know.
what I can't figure out is how to do the secondary fracture of the voronoi(apple), meaning taking maybe like 2 of the 6 pieces and breaking them to even smaller pieces?
I wonder what will be a good way to achieve this simulation?