MAXON CINEMA 4D: Cinema 4D Forum Adobe After Effects Forum

Apple in a Food Processor simulation

COW Forums : Maxon Cinema 4D

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
miron auslander
Apple in a Food Processor simulation
on May 7, 2019 at 10:42:41 am
Last Edited By miron auslander on May 7, 2019 at 10:44:23 am

Hey,



I'm doing a simulation in which I'm trying to get an apple to fall on a rotating plate(like a blender/mixer machine) and keeps on breaking into more pieces as the plate rotating the apple in the "capsule"...




I got the dynamic tags, set up to my likings (properties wise)

and by controlling the gravity (-via keyframes) I trigger the simulation of the falling apple to the plate, the apple is a child of a voronoi fracture, so when it falls and hits the plate it breaks to 6 pieces(point amount- in voronoi), everything is working well till know.

what I can't figure out is how to do the secondary fracture of the voronoi(apple), meaning taking maybe like 2 of the 6 pieces and breaking them to even smaller pieces?

I wonder what will be a good way to achieve this simulation?

I'm not an avid c4d user but I can find my way ☺

any thoughts will be appreciated.



Miron.


Return to posts index

Brian Jones
Re: Apple in a Food Processor simulation
on May 8, 2019 at 12:03:13 am

I would be trying to use Connectors and/or Geometry Glue in the Voronoi Fracture



the fallback would be make the original fracture editable then place the two bits you want to break more in their own fractures.


Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2019 CreativeCOW.net All Rights Reserved
[TOP]