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Apple in a Food Processor simulation

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miron auslander
Apple in a Food Processor simulation
on May 7, 2019 at 10:42:41 am
Last Edited By miron auslander on May 7, 2019 at 10:44:23 am


I'm doing a simulation in which I'm trying to get an apple to fall on a rotating plate(like a blender/mixer machine) and keeps on breaking into more pieces as the plate rotating the apple in the "capsule"...

I got the dynamic tags, set up to my likings (properties wise)

and by controlling the gravity (-via keyframes) I trigger the simulation of the falling apple to the plate, the apple is a child of a voronoi fracture, so when it falls and hits the plate it breaks to 6 pieces(point amount- in voronoi), everything is working well till know.

what I can't figure out is how to do the secondary fracture of the voronoi(apple), meaning taking maybe like 2 of the 6 pieces and breaking them to even smaller pieces?

I wonder what will be a good way to achieve this simulation?

I'm not an avid c4d user but I can find my way ☺

any thoughts will be appreciated.


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Brian Jones
Re: Apple in a Food Processor simulation
on May 8, 2019 at 12:03:13 am

I would be trying to use Connectors and/or Geometry Glue in the Voronoi Fracture

the fallback would be make the original fracture editable then place the two bits you want to break more in their own fractures.

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