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XP render with Spherical Camera (VR 360)

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Yaleryn Tan
XP render with Spherical Camera (VR 360)
on Apr 28, 2019 at 11:12:07 am

Hi all

May I ask how do I render out x-particles using a spherical camera ? Render output is half a cubemap cross (intending to use for dome projection mapping).
The x-particles appears when rendered with a normal camera but not with a spherical camera.

I have uploaded the scene file & the render outputs for normal and spherical cameras.

I didn't managed to find any info on the net. Any help is appreciated (:

13298_phoenixisd01.c4d.zip


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Brian Jones
Re: XP render with Spherical Camera (VR 360)
on Apr 28, 2019 at 7:22:38 pm

I'd guess the XP material is like (or based on) the Hair/S&T renderer and won't render in the spherical camera (it's a limitation). You might have to use an xp generator to get something 'real' to render, the xpSprite object would look the same but render.


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Yaleryn Tan
Re: XP render with Spherical Camera (VR 360)
on Apr 29, 2019 at 12:03:29 am

Brian Jones, thanks so much for your help!

It worked when using the xpSprite object.


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