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Soft-Bodied Object Melt with Fillet

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Ángel Molina López
Soft-Bodied Object Melt with Fillet
on Apr 12, 2019 at 4:26:35 pm

Hi everybody:

I want to create a loop with a couple of cubes but when I add fillet to them and turn them into soft bodies, when they touch the ground, they "melt" like butter. Is there any way to avoid this? I like to round the edges to make it more realistic and that's why I don't want to disable it.


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Jim Scott
Re: Soft-Bodied Object Melt with Fillet
on Apr 12, 2019 at 5:28:02 pm

You need to adjust the soft body settings. Here's a good tutorial:

https://greyscalegorilla.com/?s=soft+bodies&post_type=gsg_tutorials


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Brian Jones
Re: Soft-Bodied Object Melt with Fillet
on Apr 12, 2019 at 8:01:09 pm

a possibility is to use a Mesh Deformer to use a simple cube as the deformation cage for the fillet cube, like this

13262_softbodyfilletviameshdeformer.c4d.zip

The limitation is the cage needs to be a bit bigger than the target so it depends on your scene. The example file is not a demonstration of how tight it can be and still work, you'd have to play and see.


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Ángel Molina López
Re: Soft-Bodied Object Melt with Fillet
on Apr 13, 2019 at 3:03:11 pm

Thank you for your answers. I've also seen that you can use shaders to simulate that the object has rounded edges when it doesn't really has them. Is there a video that explains how to do that? I can't find anything.


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