MAXON CINEMA 4D: Cinema 4D Forum Adobe After Effects Forum

Effect the seed of a Discplacement object's noise shader

COW Forums : Maxon Cinema 4D

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
Devin Halladay
Effect the seed of a Discplacement object's noise shader
on Apr 12, 2019 at 3:03:08 pm

Hi!

I have a cloner cloning some spheres. The spheres all have a Displacer on them, with a noise shader attached.




I need to find a way to change the seed parameter of my Displacer's custom noise shader for every clone in the cloner. I tried playing around with mograph effectors but couldn’t figure out a way to effect parameters other than the displacer’s position, scale, and rotation. Is it possible to do this kind of behavior? Maybe with xpresso or a step effector or something?

Thanks!


Return to posts index

Devin Halladay
Re: Effect the seed of a Discplacement object's noise shader
on Apr 17, 2019 at 4:20:07 am

Solved on my own, the solution was to set the shader's noise space to "World".


Return to posts index

Brian Jones
Re: Effect the seed of a Discplacement object's noise shader
on Apr 17, 2019 at 1:58:08 pm

which will be fine as long as the clones don't move


Return to posts index

<< PREVIOUS   •   VIEW ALL   •   PRINT   •   NEXT >>
© 2019 CreativeCOW.net All Rights Reserved
[TOP]