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how to model a Human filled with plants

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yogesh khairnar
how to model a Human filled with plants
on Mar 12, 2019 at 6:08:58 pm

Hi there,

I am stuck on this now. I want to model a human with good details like eyes, lips, ear but it should be made with plants, autumn leaves and ivy.
Let me show you some images to explain my need better.

https://drive.google.com/open?id=11ck0xQAieZTxzGxM9GbbHT0IB22lztjr
https://drive.google.com/open?id=17y4YXmh3Ube8IBfeeb-D5Fe4STYkn9bj
https://drive.google.com/open?id=1JpbEdJ_drcVuVr7rjrArLb2K5gppjOtS

I want to give those images a look and feel like the below image. full of plants. in 3d.

https://drive.google.com/open?id=16WBuFErREsWFAR1ETqhz_2vDOLmThpkE

I will be very thankful to you if you can help me in this.
Please dont just say that xparticles will do or like that. I am probably noob in 3d modelling or vfx stuff, so please guide me in detail or suggest any tutorial.
thank you


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Brian Jones
Re: how to model a Human filled with plants
on Mar 13, 2019 at 6:29:35 pm

I don't really know probably but - the last image is plants on a surface rather than in a volume. That kind of thing is easier, with a number of tutorials for planting objects and some plugins for painting objects on a surface (or MoGraph set up the right way). If you are looking for that look, check out tutorials on ground cover (even grass tutorials would be a start). Details like lips, eyes and ears might be only possible via careful placement by hand though. It all depends if you want that last image's 'fuzzy' look though. Or do you want a smoother surface?


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yogesh khairnar
Re: how to model a Human filled with plants
on Mar 14, 2019 at 12:07:30 am

Thank you very much Brian Jones


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Steve Bentley
Re: how to model a Human filled with plants
on Mar 14, 2019 at 6:04:53 pm

To keep the eyes lips and ears from disappearing among the foliage, we always keep these as separate models (but tied to the same rig). This also helps with poly counts - these areas usually have higher poly concentrations but when you do the surface mapping with mograph or particles the mapping is often based on the source object poly count so it can be tough to get the kind of distribution you want when the body has one kind of poly concentration and the lips have a higher one.



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yogesh khairnar
Re: how to model a Human filled with plants
on Mar 19, 2019 at 5:33:57 am

yes Steve Bentley,

Thank you for you valuable suggestion and comment.

You are right. I am facing same problem now.

The biggest tragedy is client is not final on the character, they said character will change, may be it will be replaced by objects like guitar or statue instead of humans. lets see where it goes. anyway.


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yogesh khairnar
Re: how to model a Human filled with plants
on Apr 26, 2019 at 11:41:36 am

hey guys,

First of all thanks a lot for helping me in the last project.
Now I am here with the new concept. haha

I wonder how to do this type of effect in c4d?
and with leaf actually
https://in.pinterest.com/pin/537124693051966240/
https://in.pinterest.com/pin/736971926500893790/

This might be the photoshop work, but I want to do it in c4d. Please guide me on this too.
thanks.


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Brian Jones
Re: how to model a Human filled with plants
on Apr 26, 2019 at 3:22:57 pm

it looks like some of the stuff here http://graphics.uni-konstanz.de/~luft/ivy_generator/ - that is really old and won't work with anything past R15 likely, there is a newer version linked off of C4DCafe but the link is broken (or was when I tried it).
Particles moving on a surface would give the result, either TP or XParticles (much easier) could probably do that.


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yogesh khairnar
Re: how to model a Human filled with plants
on May 1, 2019 at 12:39:41 am

Hi Brian,

Sorry for late reply. I tried ivy grower in c4d and also tried ivy generator in blender. But I did not end up with good results. I am sorry to say but it did not work for me. well I know this the the c4d forum but just a thought. Is it possible in zbrush?


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