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How to clone splines and have them morph over the count

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Andre Ash
How to clone splines and have them morph over the count
on Jan 23, 2019 at 1:47:23 pm
Last Edited By Andre Ash on Jan 23, 2019 at 1:48:45 pm

I'm looking to clone splines and have them morph over the count.

So the first spline in the clone count is a square and the last clone is a circle.

Like what the loft nurb does but without creating the polygons that join them.

Any ideas

See screenshot and imagine the last shape is a square.


Here is another screenshot of a square becoming a circle using a loft nurb, but as you can see it create all the rest of the geometry. Also you I can't align a loft nurb to bend along a curve.


Please help.


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Brian Jones
Re: How to clone splines and have them morph over the count
on Jan 23, 2019 at 10:25:59 pm

in the cloner that's what the Clones setting is for in the object tab of the cloner. It defaults to Iterate but you want Blend (check the help for better info) - it needs editable splines and it seems to work best with similar numbers of points in the splines and if Intermediate Points is set to none (with a lot of points for smoothness)


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