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How could I solve this MOCAP issue?

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Carlos Colado
How could I solve this MOCAP issue?
on Jan 11, 2019 at 1:34:58 pm
Last Edited By Carlos Colado on Jan 11, 2019 at 6:37:04 pm

Hi guys, I just started with the mocap and I thought cinema 4d was the best for me.
I'll tell you the problem, I've made the joints to be in the position of the points I receive from a pugin called "ni reciver", so the joints are not moved by rotation, but by position, remaining like this:



Do you know if there's a solution? If so, is it exportable to fbx maintaining the changes?
Thank you all!


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