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Alternative to Boole

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James McNelly
Alternative to Boole
on Jan 9, 2019 at 5:23:17 pm

Hi,

I am trying to create a 'liquid molding' effect, with a human shape subtracting from a square polygon. The boole effect seemed like the obvious choice, but the polygons start to fracture and don't look good. I wonder what would be the best way to achieve this? Not sure how I can model inversely into an object?



Thanks!


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Brian Jones
Re: Alternative to Boole
on Jan 9, 2019 at 6:09:45 pm

turning off High Quality in the Boole *might* help clear the obvious extra polys - other solutions would be Volume Builder/Volume Mesher in R20 (or maybe the xpOVDBMesher in xparticles if you have that), ...or displacement from a heightmap if the model doesn't submerge but it looks like it does in the image...


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James McNelly
Re: Alternative to Boole
on Jan 10, 2019 at 9:38:17 am

Hi Brian

Thanks for this, it looks like Volume Builder/Volume Mesher is the way to go! Much appreciated.


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