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How can I achieve this?

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Jared Jenkins
How can I achieve this?
on Jan 9, 2019 at 12:03:36 pm

Hi,

I am currently in the midst of learning C4D and was wondering how can I achieve this look?

It's like the object is appearing one at a time cause I tried random effector but it doesn't have the same look.

I appreciate your help!

<a href="https://images.creativecow.net/331312/screenshot2019-01-09at7.53.08pm.png"><img src="https://i1.creativecow.net/u/331312/screenshot2019-01-09at7.53.08pm.png" border="0" /></a>

<a href="https://images.creativecow.net/331312/screenshot2019-01-09at7.53.23pm.png"><img src="https://i1.creativecow.net/u/331312/screenshot2019-01-09at7.53.23pm.png" border="0" /></a>


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Brian Jones
Re: How can I achieve this?
on Jan 9, 2019 at 6:14:54 pm

two stills out of a video? How is it actually appearing? My guess based on those two images would be the model is just being moved though a plane. So what does the video (assuming that's what it is) actually do?


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Jared Jenkins
Re: How can I achieve this?
on Jan 10, 2019 at 2:48:56 am

Oh, you're right. I tried it and it work but it wasn't the desired effect as I have to add the CGI into an actual video scene hence I'm not able to hide the plane.

It was adapted from this video (the intro):
https://www.youtube.com/watch?v=SMAFatEdFw4

What about the effect at 3:05 when the elephant disappears? I'm guessing it's not the same method?
https://youtu.be/J361to1EgCU?t=185


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Brian Jones
Re: How can I achieve this?
on Jan 10, 2019 at 4:05:17 am

hard to tell in the second one since the elephant is obscured by the dancers a bit and disappears out of the top of the frame as well (and you can't go frame-by-frame in youtube) but that looks like a boole subtract, in the scene, or then composited onto other video in post.
The first definitely looks like the lion just moves forward through the plane with AO on the plane for the purple 'shadow'. And the purple surround that grows from the bottom either as a separate element or a tex on the plane or composited in post.
Neither looks more complicated, like you might get with the geometry, disconnected in a Fracture and a linear falloff to reveal. That would be more chunky as individual polys popped into view...


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