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breaking mesh when adding a walk cycle in c4d

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alex payne
breaking mesh when adding a walk cycle in c4d
on Dec 16, 2018 at 11:58:23 am

Hey
I'm pretty new to cinema 4d, so the solution to this might turn out to be pretty obvious. sorry if that's a stupid question:)
I built a model myself, using a cube, and the body was made as a single object. then I attached two spheres as eyes, two cones as horns, and cut the mouth out using Boole.
Then I connected all the parts so it's a single object


and added a Rig from the Character menu, adjusted it to the body and applied a walk cycle with CMotion.
And I got this.



Will really appreciate any help with that, because I don't seem to be able to figure this out myself. and googling it didn't bring any results either

Thanks in advance!


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Daniel Wayfarer
Re: breaking mesh when adding a walk cycle in c4d
on Dec 16, 2018 at 5:57:01 pm

I think you need "Subdivision surface"


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