I have a scene where I'm trying to have multiple pyro clusters (with different globals and properties such as volume, shape etc), and which I have added to different objects with the help of a particle geometry and matrix.
I've assigned them to different thinking particles groups, yet when I apply the different pyro cluster shaders to the objects in my scene and render them, I get the same look for all of them.
I have the same issue when trying to re create fire and smoke.
Anyone able to help me out here?
on Dec 8, 2018 at 8:55:11 pm Last Edited By Brian Jones on Dec 8, 2018 at 9:38:39 pm
If you made your groups in the usual way they each arrive as a child of the last one
Inside each of the Particle Geometry objects you are using is a check box "Sub Groups" which includes all sub-groups in the material attached. Two fixes, either rearrange the groups in Thinking Particle Settings so they are not children of each other or uncheck the Sub Groups in the Particle Geometry objects