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Jaw animation mechanics

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Gina Sarentino
Jaw animation mechanics
on Nov 23, 2018 at 8:37:17 pm
Last Edited By Gina Sarentino on Nov 24, 2018 at 1:43:21 pm

Hello Everyone,

I am in a bit of a pickle, I need to animate a lower jaw underbite, but I can't seem to make my jaw move the way I need it to, could any of you offer some insights. I putting a youtube link to the example of what I want to do. Its from 1:44 to 1:56. I have a skull with the teeth and lower jaw as separate objects.

https://www.youtube.com/watch?v=PaXNNQMj3t0


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Brian Jones
Re: Jaw animation mechanics
on Nov 24, 2018 at 2:41:27 pm

it's a lot of motion but simple motion, the jaw rotates around it's back corner, the back teeth move backward and the front teeth angle backward


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Gina Sarentino
Re: Jaw animation mechanics
on Nov 24, 2018 at 4:05:45 pm

How would I go about doing this? Is there some kind of a hinge I could put? Or should I select that range of points and animate from there.


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Brian Jones
Re: Jaw animation mechanics
on Nov 24, 2018 at 9:34:48 pm

if you are going to be doing an animation like in the example you can just use the axis of the objects to rotate with. The axis can be moved around using the Enable Axis Tool (shortcut 'L'). Place the axis where you need the jaw rotate (remember to turn the axis tool off) then it will rotate like you want it too.


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