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C4D MODELING | How to model the wrinkles in FOOD PACKAGING.

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Corey Erickson
C4D MODELING | How to model the wrinkles in FOOD PACKAGING.
on Nov 12, 2018 at 5:16:41 pm

I'm trying to model something that is nearly identical to this >> https://www.turbosquid.com/3d-models/3d-model-realistic-food-packaging-01-1...

I would just purchase that model if I didn't need various sizes for my company's product line... and I know that scaling the model just wouldn't quite make things look right when all the products are shown together.

The basic structure and shape are simple to model.
I can use a deformer to get some of the more subtle random curves and warping.
I've added some of the wrinkles in the packaging with a bump map.

But how do I get all of those really detailed wrinkles along the edges, and how would you go about modeling the zipper and the tiny details around it?


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