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Bokeh with physical render

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Benedict Hein
Bokeh with physical render
on Nov 6, 2018 at 1:56:25 pm

Hi guys,

I am trying to get the bokeh effect from the copper reflections as previewd by OpenGL. But when rendering with physical render they don't show up.
What do I have to do?





Thanks!


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Brian Jones
Re: Bokeh with physical render
on Nov 6, 2018 at 3:45:24 pm

check the manual out here Cinema 4D/Cinema 4D Prime/Views and Viewports/View/Viewport - basically what's in the OGL is not bad if the scene is lighted by a sky but if not it adds it's own image to fake reflections and object to object reflections don't work well at all unless it's a floor or water (and only if Screen Space reflections are turned on).
This is intended to get a general idea of whether a surface has the right curves to catch the light the way you want but not a trust-able source of what the render will look like. I'd go with the render region with Progressive rendering on to give quicker feedback like in this GSG tute https://greyscalegorilla.com/tutorials/setup-an-interactive-render-window-i...


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Benedict Hein
Re: Bokeh with physical render
on Nov 9, 2018 at 9:27:42 am

This makes sense to me. Thanks for the explanation and the link! I'll have a look!


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