I just updated my system to Windows 10 and C4D V19. I noticed something that I either have been very lucky over the last while, or somethings weird.
When using net render, or rendering on a network machine, I never needed to copy fonts to the network machines.
However, this week, although the screen renders the correct font, the actual render to picture viewer renders the default font. Everything is fine when I copy the fonts to the network machine. Have we always needed to make sure the fonts are on the network as well? Seems tough if you have say 10 network render machines?
haven't team rendered anything with fonts and the help just says 'other assets' need to be on all computers but in Limitations it does say "If a Spline shader is used in conjunction with fonts, problems can occur if render clients are running on different operating systems that don’t have the exact same fonts installed"
Yes, saw that about the spline shader. It's strange, because I have many more fonts on my home system than the render server, and this is the first time running into this. That issue aside, I will say since upgrading to V19, I rendered several scenes with lots of mograph in it, and I did not cache. The renders rendered fine. That's a plus.
I've got two Win 7 machines that are virtually identical, including the same font installed on each (Metropolis Bold). But on one of the machines neither C4d or Adobe CC will recognize that font as the same one saved in the file from the other machine. So even after all this time there is still voodoo in font land.