This seems like it should be simple, but I can't seem to figure it. I have a cone of animating particles from emitter with the particles being "sucked into" an attractor, but I want to be able to move the animating particle stream around without the particles being affected by the physics of the movement, so that the stream always shoots in whatever direction and from wherever I move the emitter. I tried baking the particles, and then moving the emitter around, but the origin of the particles snaps back to where it was baked, and placing this inside a null or parenting it to an object doesn't help. Any suggestions?
Found the solution: make the particle object a Mograph object and use the Mograph baker. It seems like you lose a little of the Emitter controls over the object, but at least I can move the stream around, fully-baked.