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C4D Export to Maya Normals Screwed Up Answer ASAP

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Ravy Studios
C4D Export to Maya Normals Screwed Up Answer ASAP
on Sep 19, 2018 at 8:32:07 pm

I need to export my character to Maya but something is wrong with the body mesh there s no phong tag or anything on it just subdivision surface.
I add you some Pictures

This is how it looks in C4D and how it should look like

screenshots_000000.png
screenshots_000001.png

And that's how it looks in Maya please help me the streetfighter bison model is for a freelance project that I am working on, so yeah I got deadlines...

screenshots_000002.png
screenshots_000003.png


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Adam Trachtenberg
Re: C4D Export to Maya Normals Screwed Up Answer ASAP
on Sep 20, 2018 at 4:12:29 pm

Have you checked to make sure the normals are correct in C4D? You won't see any problem unless you go into polygon mode and select all.

What format are you using for export?


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Ravy Studios
Re: C4D Export to Maya Normals Screwed Up Answer ASAP
on Sep 20, 2018 at 9:30:12 pm

Thanks for the fast help i already found a way to fix it inside of maya. ☺
screenshot13.png


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