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Cubic Spline Not Distort All Points?

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Kevin C. Burke
Cubic Spline Not Distort All Points?
on Sep 13, 2018 at 12:56:19 am
Last Edited By Kevin C. Burke on Sep 13, 2018 at 1:35:03 am

Hello,

I am trying to use a Spline with the Type set to Cubic to deform my mesh and adjusting one point affects the entire Spline. This causes a part of my mesh to dip down.

Cinema 4D Cubic


When I do this in Maya, using a Cubic NURBS Curve's Control Vertex (instead of a Point), the curve has a falloff and the interpolation stops at the Curve's midpoint.

Maya Cubic


Is there a way to get this behavior in Cinema 4D? It is MUCH preferred for my rig.

Thank you!


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Adam Trachtenberg
Re: Cubic Spline Not Distort All Points?
on Sep 13, 2018 at 2:53:34 am

I believe you have to use bezier curves in C4D to get control handles.


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Kevin C. Burke
Re: Cubic Spline Not Distort All Points?
on Sep 13, 2018 at 3:10:26 am

Thank you, Adam, for the response. I explored Bezier curves, but as I'm not sure where the spline's controls will go, the spline's middle handles will create bumps if the handles aren't adjusted. I added some points to my spline, which wasn't ideal, but it works better now with Akima (whose influence stops after one point).

Thanks again.


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