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Trying to close geometry and subdivide

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Cameron Butterfield
Trying to close geometry and subdivide
on Sep 12, 2018 at 7:57:04 pm

Hello!

I'm trying to close the back of this windshield geometry. I think I successfully have by using the edge selection tool and stitch and sew. However, it leaves me with an unsightly weird looking plane and when I try to subdivide it, I can't get a result to look like the front of the glass. Any ideas on how to give this object smooth polygons (like the front) and close the back properly? I tried using Subdivison surface as well.

Thank you!

FRONT


OPEN BACK


CLOSED BACK


SUBDIVIDED


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Steve Bentley
Re: Trying to close geometry and subdivide
on Sep 12, 2018 at 11:18:23 pm

What about just nesting the object (less the added "back" and sides) inside a cloth object ) then you can set the thickness. Is that what you are after or do you truly want a flat plane to span the back?
In this instance you can think of the cloth as a normal-directed, full object extrude.



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Cameron Butterfield
Re: Trying to close geometry and subdivide
on Sep 13, 2018 at 12:50:45 am

Thats perfect! Using Cloth Surface and extruding just a little bit, fixed it right up. Thank you!


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