Hi! I have a pair of shorts that I made and I am trying to overlay the stitching onto the shorts in the UV mapping so that I can create one diffuse map for the shorts in Photoshop. However, when I export the stitching and the shorts, their scaling is different and doesn't line up. I beleive this is because C4D is scaling the stitching to the end of the 2048 bounding box, and the shorts to the end of the 2048 bounding box. Is there a way to get around this so that I can line their maps up in Photoshop and create one diffuse texture?
This is one leg of the shorts. These shorts are exported from Marvelous Designer. Basically the idea is that I can overlay these and create normal maps and diffuse textures and just use them on the shorts instead of using the really heavy stitching geometry. Please help! ❤