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Cloner within cloner, randomize all - how?

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Brian Murphy
Cloner within cloner, randomize all - how?
on Aug 29, 2018 at 8:11:08 pm

Hey guys, if you have a different way to do this, please let me know...

I have a cloner cloning a line of spheres on an object (think of a curvey line with spheres attached to it. I then need to clone that curvy line of spheres downward so it becomes a curtain of spheres from the curved line.

NOW, I need to randomize each and every sphere, offset them just a bit. If I do it to the first cloner, each sphere gets randomized...good, but then that whole thing gets cloned from there.

If I put the random effector in the second cloner (the one within the first cloner), it clones the random offset of each sphere from the first cloner and I get straight lines of spheres all the way down.

Keep in mind that I need that first line of spheres to attach to the line as that line will change in shape and I need the cloners to follow it as it animates.

Again, I need to randomize all spheres...any ideas?




Thank you!
Brian



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Emir Bojorquez
Re: Cloner within cloner, randomize all - how?
on Aug 29, 2018 at 9:28:46 pm

You could try to clone the spline like this example.

I hope it helps.

12680_exampleclones.c4d.zip

Good Luck

Imagination is the best tool...



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Brian Jones
Re: Cloner within cloner, randomize all - how?
on Aug 29, 2018 at 11:27:59 pm

or clone onto an invisible polygon sheet with a single cloner then random those clones


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Brian Murphy
Re: Cloner within cloner, randomize all - how?
on Sep 3, 2018 at 6:38:21 pm

Thank you, both!

I'll experiment with both methods.

Brian



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