I have a complex object, created in external photogrammetry software from a series of high-def photographs.
I now have the object in C4D and wish to paint it with a number of textures (eg; gold leaf, paint). I am VERY new to using BodyPaint and have come across an issue when painting... namely when painting with the 3d brush, the texture is painted over multiple areas of the model at once.
I realise I haven't explained that particularly well so I have attached as screenshot. I simply wish to paint the crown with a gold texture but as you can see, the texture has also been painted over other areas of the model.
Ya, that's a problem with some of the multi camera photogram apps. Because each shot can only see a certain amount of geometry, the polys made from that shot get their own UVW. This is normally necessary because the image from that camera is mapped back onto only that geometry so it makes sense that you would want the UVW's to match just those polys and just that image. And because there are mutiple images from different angle and they all restart the UVW count at 1, you will get multiple parts of the model that all have a poly called 1 and 2 and 3.... When you are painting C4D just sends all the pixels assigned to poly 1 you are painting on to all the other poly 1's.
You may have to reorder or sort the UVWs of the whole model to get them back into some coherent order each with a unique ID#.